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    media—interaction—cybernetics

    A talk and software demonstration prepared for a lecture series of the Digital Arts & New Media Program, University of California Santa Cruz - April 25, 2005

    Do we really attain interaction with today’s computers [HCI] or just interaction through computers—with our selves and with others [HtCI]? And what would it mean to converse with digital media, that is, to share goals and evolve knowledge?

    Drawing on a history of researchers and examples of cybernetic embodiments/media, this lecture explores ‘conversation’ from the viewpoint of a rigorous theory of objective/subjective interactions.

     

    Via cybernetic models and a software demonstration, we will offer the concept of ‘entailment’ as a means of recasting how humans may create meaning at textual interfaces, including search engines. The text below offers one representation of entailments, used here to convey details of the talk and speaker biography.

    Please note: the concept of entailments is not explained in the following downloadable presentation but rather was presented verbally during the talk. See Related Links for pointers to video clips on the subject and more about the software demonstration.

    Download presentation of 'media—interaction—cybernetics' [PDF 7MB]. Best experience in Slide Show/Full Screen mode.

     

    outline

    media—interaction—cybernetics
    cybernetics—point-of-view—models
    feedback—science—cybernetics
    origins—neologism—steering
    system—goal—feedback—steering
    wiener’s subtitle—early intentions—first-order
    evolution—conversation-focused—second-order
    warren mcculloch—rise of AI—intelligent confusions
    ross ashby—system limits—requisite variety—learning
    von forester—circularity—understanding understanding
    cybernetics—circularity—causality
    media—interaction—cybernetics
    machines—interaction—conversation
    gordon pask—circular interactions—musicolour
    gordon pask—circular interactions—typing
    gordon pask—circular interactions—modeling
    architecture—participants—‘interaction’
    history—cooperation—’relationship’
    shared models—immateriality—’conversation’
    dance—contention—shared outcomes
    subjectivity—synchronization—coherence
    clicking—action—intent
    goal model—construct—interaction
    feature proposal—cybernetic modeling—linking
    meaning-making—participation—entailment

    biography

    computer science BSci—MIT Architecture Machine Group—theatre
    cybernetics PhD—Brunel University UK—knowledge modeling—conversation theory
    software consulting—individualization of user experience—browsing in the 80s
    strategy—networked economy—business
    internet startups—beyond the query— using the user—search-to-find-to-act
    stanford university—cybernetics & design course—models for collaboration
    www.pangaro.com/ue—user experience—philosophy—implementations

    related links

    Course Description, Introduction to Cybernetics and Design, Stanford University

    Video Introduction to Entailments, from above Stanford University Course, Introduction to Cybernetics, 2001

    THOUGHTSHUFFLER software description

    Sky Ear by Usman Haque, an example of modern cybernetic art

     


    © Copyright Paul Pangaro 2005. All Rights Reserved.