Paper Presented – Remaking COLLOQUY – Progress Update #2

side-by-side female body
Side-by-side comparison: Photo of original female mobile and 3D-printed model of the female body by TJ McLeish
Comparison of published diagram of design and Colloquy as built in 1968
Some of the discrepancies of Pask’s published diagram (left) and Colloquy as built in 1968 (right). The upper part of each side is a plan (view from above the mobiles) and the lower part is a section (view from the side).

I wonder if you’ve heard of the Society for the Study of Artificial Intelligence and Simulation of Behaviour—I love all that, all the way down to the extra ‘u’ for the UK spelling.  As part of their annual conference, AISB held a Symposium in Liverpool today called Cybernetic Serendipity Reimagined, where I gave a 12-minute presentation on the status of the COLLOQUY 2018 Project (download the audio here and slides to follow along here). The presentation was a recap of progress on the project based on a paper published by AISB written by TJ McLeish, master fabricator of the COLLOQUY project, and myself.

Continue reading “Paper Presented – Remaking COLLOQUY – Progress Update #2”

Talking about The Future of Cybernetics

Click here to see the video from the talk. Click here to download the PDF of the slides.

Cybernetics is often confused with robotics and AI, chip implants and biomechatronics, and more. Don’t want to disappoint you but cybernetics is none of those things (though it has a lot to say about all of them). Cybernetics is not freezing dead people, neither. (I’m hoping that’s less of a surprise. Maybe not.)

worlds fair nano
Worlds Fair Nano – March 2018 – San Francisco

Hoping to clear up all that confusion in 20 minutes, I gave a talk on Saturday, March 10th, 2018, at 2pm at Worlds Fair Nano in San Francisco.

To speak about the future of cybernetics (as in this short video) is to speak about its past and present (requiring another short video). In an era that vacillates between rampant AI utopianism and rampant AI dystopianism, what does cybernetics have to offer our future? Continue reading “Talking about The Future of Cybernetics”

Remaking COLLOQUY – Progress Update #1

Colloquy as imagined and situated in staging space

No, our replica of The Colloquy of Mobiles is not yet real—this is only a photoshopped image of how it will look in our staging space in May at College for Creative Studies in Detroit (CCS). But the photo speaks our intention and hints at our progress.

The CCS MFA Interaction Design (IxD)‘s Colloquy 2018 Project— to remake Gordon Pask‘s original installation at London’s Institute for Contemporary Arts in 1968—is well under way.

CCS students have been mining the historical materials on The Colloquy and building a repository of understanding to share with the world.  Continue reading “Remaking COLLOQUY – Progress Update #1”

Remaking Pask’s COLLOQUY OF MOBILES

Gordon Pask's COLLOQUY OF MOBILES 1968
COLLOQUY OF MOBILES 1968 (www.medienkunstnetz.de)

Imagine walking into a gallery and seeing these larger-than-life mobiles hanging from the ceiling — they rotate, blink, squawk, and sometimes synchronize with each other, completely without human intervention. You walk among them, blocking their interactions, using a flashlight to attract their attention, wanting to get in on their conversation.

This was Gordon Pask’s COLLOQUY OF MOBILES at the Institute for Contemporary Art in London, part of an exhibition called Cybernetic Serendipity in 1968. Yes, 50 years ago in 1968 — an exploration of machine-to-machine and person-to-machine conversations in an interactive, immersive environment, perhaps the first of its kind. Frequently praised for its originality and influence, Pask’s COLLOQUY is a precursor to practices of contemporary art and design, as well as a prescient vision of our future with machines that may choose to act on their own.

Continue reading “Remaking Pask’s COLLOQUY OF MOBILES”

Cybernetics, Design, and Society

Cybernetics Conference logo
Logo for Cybernetics.social by Dan Taeyoung

The Cybernetics Conference, held in New York City on November 18, 2017, was an extraordinary gathering of passionate individuals interested in design, media studies, art, and the future of society.

At the conference opening, Michael Yap and I held a keynote conversation titled “Now What: Cybernetics, Design, and Society.” The livestream of this keynote is available, as well as a PDF of the slides (thanks to Michael and Pooja Upadhyay).

The entire conference livestream is available here.

We want to acknowledge the fabulous arrangements from all of the organizers, especially Sam Hart, Melanie Hoff (who also did program and website design), and Francis Tseng. Special thanks to Joly McFie who ran the webcast and was the only person at the conference who was present at Cybernetic Serendipity in 1968 in London, mentioned during our talk.

I personally hope The Cybernetics Conference, New York City, becomes a yearly event, perhaps a resurgence of the Macy Meetings, that were the foundation of the breadth and depth of cybernetics, held in the 1940s and 1950s. It is time.

Designing Our World

Design as ConversationTo “design our world” has been the goal of every human generation. Every day we wake up to an invitation to become whom we wish to become. I believe the role of design is to help all of us to achieve that goal for ourselves — that is, to be designers of our own world.

Ambitious, I realize. As is trying to tame wicked problems through design.

But what is “design” anyway? Why isn’t “design thinking” enough? And what’s this got to do with cybernetics, anyway? I offer viewpoints in my Heinz von Foerster ’17 Lecture, entitled Designing Our World: Cybernetics as Conversations for Action. See the abstract, video, and supporting materials here.

My First iPhone

I remember June 29, 2007, as if it were yesterday (almost). I bought my first iPhone from the Apple Store on Fifth Avenue in New York City on the first day it came out. I had worked all day on a typical consulting gig from my apartment, which was a 10-minute walk to the flagship Apple store. Around 4pm I had done enough so I figured, What the hell? — yes, it was that casual — I’d stroll over to see what was up. What I found was a party. I hadn’t intended to, but I got on line to buy. Continue reading “My First iPhone”

Interaction Design – Theory and Practice

At the generous invitation of Chris Myers, chair of Graphic Design at University of the Arts in Philadelphia, I led a 5-day workshop with 9 juniors in his BFA program and gave a public lecture.

The basis of the visit was a workshop in interaction design. I also gave a lecture, “It Depends on Whom I’m With”, whose title expresses what I consider the cardinal goal of interaction design: to create conditions such that each participant can be whom they want to be—or become. Read more here.

Conversation Theory in One Hour

Gordon Pask at his desk in the late 1980s.

I was invited to give a presentation about Gordon Pask and his Conversation Theory at the annual conference of the American Society for Cybernetics in June 2016. My great friend and colleague, Jude Lombardi, has kindly produced and edited a video of my hour talk, which begins with an introduction to Pask as an experimentalist and “maker”. From this foundation Pask built a scientific theory of how conversation works, including a detailed formal “calculus of cognition.” He also offers the principle that consciousness is conserved in the same sense that physics says that matter and energy are conserved. Continue reading “Conversation Theory in One Hour”

What’s in Your Bot?

There’s been a huge rush toward using AI (artificial intelligence) to build “conversational UIs“—user interfaces that allow us to type or speak to computers in natural language. Sorta. It’s the latest interaction mode and it comes after people interacting with machines, then talking to each other through machines, then talking to machines. Kindah like a conversation (but not really). Here’s a diagram of that progression:

Untitled
Cover of the proposal to NSF, “Graphical Conversation Theory”, written by the MIT Architecture Machine Group, 1977

Today, when you hear about all that, “AI” means a specialized kind of AI that’s hugely popular called machine learning. (Yeah, I didn’t make that a link, you can just google it. We all know that we all know how. You’ll find some OK stuff about it. )

So when Siri or Cortana, Amazon or Google, Apple or Facebook, IBM or GE—all of  whom are infected with the AI meme—deploys the machine-learning brand of artificial intelligence, it might be good for you to think about it. (But then, that’s up to you.)

I think about machine learning being everywhere in the virtual world whenever I make a typo on my mobile and my text gets snatched away from me and turned into drivel. (Or every time I ask my intelligent assistant two related questions in a row and it behaves as if I’m the schizophrenic in the chat.)

And here’s how I think about it: Continue reading “What’s in Your Bot?”