After its opening run at Walker Art Center in Minneapolis, “Hippie Modernism: The Struggle for Utopia” has moved to its second location, Cranbrook Art Museum. Curated by Andrew Blauvelt, this installation has focus and intensity.
Frameworks for Interaction and Conversation
In the Fall 2016 Semester, CCS MFA Interaction Design is introducing a new elective, Frameworks for Interaction and Conversation. It’s an in-depth course that explores cybernetic models of effective action that apply to design of software, services, products, entertainment, or organizations. Continue reading “Frameworks for Interaction and Conversation”
Conversation about Information Design
Paul Pangaro, Chair of MFA Interaction Design, led a design class in a course called Information Design Theory and Critical Thinking, part of the Information Design and Visualization MFA program at Northeastern University. Twenty grad students in the course and other undergrads and faculty joined in the conversation. See these links for more about Paul’s approach to conversation as design and design for conversation.
MIT Media Lab & Design
I believe that by bringing together design and science we can produce a rigorous but flexible approach that will allow us to explore, understand and contribute to science in an antidisciplinary way. — Joi Ito
Joi Ito, director of the MIT Media Lab, is starting a new journal with MIT Press and MIT Libraries called Design and Science. His introductory post takes the stand that science suffers from narrow vocabularies that create silos of thinking and restrict rich collaboration.
Design is Conversation
The paper “Cybernetics and Design: Conversations for Action” [PDF] has recently gone to print in a peer-reviewed journal. It offers a rationale for the position that design is conversation; perhaps a surprising idea, but the logic in the paper is rigorous. Cybernetics offers a foundation for 21st-century design practice, here is the core of it:
What Will 21st-Century Designers Do?
Given vast changes in society and technology in the past 50 years, what will designers do differently today?
How cybernetics connects computing, counterculture, and design
Quite a mouthful, that title, but it’s an excellent summary: The connections across those domains are so rich and with so many shared influences, it becomes clear that the history of interaction design—and also its future—is bound up in systems and cybernetics, cultural politics and personalities.
Continue reading “How cybernetics connects computing, counterculture, and design”
Designing for the Models in our Heads
When we understand something—let’s say a concept, like a table—we have some formulation of that “in our head”. That formulation is something we can manipulate while we’re thinking or conversing or acting.
A Model of Conversation
We converse every day—so why would we need a model of conversation? (First, you might want to review something about models.)
If you want to improve something—that is, engage in an act of designing—then it’s extremely helpful to understand well what it is your trying to improve. So, if you’re trying to improve conversation—whether in an organization or team or service or app—then it’s useful to have a model of conversation.
Something about Gordon Pask
Gordon Pask spent his entire career building immersive experiences, teaching machines (only some examples in this PDF), experimental studies, and a theory of conversation (but here’s a simplified presentation).