Barbie says “Hello” to the Future of IxD

NYTimes recently published a well-composed article on Mattel’s new Barbie, a watershed of interaction design, a Spielberg movie come to life.

Barbie will soon incorporate digital interaction, be connected to the cloud, enable “conversation” via AI and machine learning, and act in a personalized way that recognizes each child and creates a “relationship”.

It raises important questions about technology, designing a world we want to live in, the responsibility of interaction designers, and what we should teach to prepare students for this world.

What makes for a compelling interaction?

When we talk about “interaction” and “interaction design”, there is a presumption or a hope that the interactions will be valuable, interesting, engaging—maybe even stronger than all that: that the interaction will be compelling. What can make an interaction compelling? It may be helpful to look back at historically important interaction designs, so we’re not blinded by the amazing technology we have today.

Continue reading “What makes for a compelling interaction?”

New York Times Design Series Talk

Chair of CCS’s MFA Interaction Design Program Delivers Talk in New York Times Design Series

Making (Digital) Conversation

The great promise of digital media has been that it would facilitate rich, meaningful and immediate conversations among people. This hasn’t really come to pass, says Paul Pangaro, associate professor and chair of the MFA Graduate Program in Interaction Design at the College for Creative Studies.

Pangaro presented “When Will Digital Media Be Conversational?” on April 29 as a guest speaker in the New York Times Design Series, monthly presentations focusing on key issues in the field aimed at the newspaper’s print and digital teams. Continue reading “New York Times Design Series Talk”