Workshop on Modeling Conversation

To understand conversation is to understand how we learn about the world and how we communicate and collaborate with others. Products and services can benefit from a better understanding of conversation. Designers benefit from understanding conversation better, because they can design for better conversations.

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Conversation Model by Minsun Mini Kim, SVA IxD MFA Grad. Click for full view.

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Design is Conversation

The paper “Cybernetics and Design: Conversations for Action” [PDF] has recently gone to print in a peer-reviewed journal. It offers a rationale for the position that design is conversation; perhaps a surprising idea, but the logic in the paper is rigorous. Cybernetics offers a foundation for 21st-century design practice, here is the core of it:

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How cybernetics connects computing, counterculture, and design

Quite a mouthful, that title, but it’s an excellent summary: The connections across those domains are so rich and with so many shared influences, it becomes clear that the history of interaction design—and also its future—is bound up in systems and cybernetics, cultural politics and personalities.
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A Model of Conversation

After Dubberly Design

We converse every day—so why would we need a model of conversation? (First, you might want to review something about models.)

If you want to improve something—that is, engage in an act of designing—then it’s extremely helpful to understand well what it is your trying to improve. So, if you’re trying to improve conversation—whether in an organization or team or service or app—then it’s useful to have a model of conversation.

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Presentation on IxD in 21st Century Work

My talk at the MWUX Conference, Pittsburgh, October 2015 was an opportunity to present a proposal with rationale for the “literacies” that are required by IxD practitioners:

  • Systems Literacy
  • Collaboration Literacy
  • Internet of Things Literacy
  • Coding Literacy
  • Frameworks for Interaction & Conversation Literacy

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Designing the first Design Conversation

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Let’s imagine we are the catalyst for starting a new project, some design challenge relating to a new app.

First, we all recognize the value of the participants in a conversation. We all experience the improvement in thinking and outcomes when we work with someone else. This seems to say, “more participants means better outcomes”—hah, you know that’s not such a good idea. Too many voices, too much distraction. So, how would we decide whom to have in that first conversation?

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The Future of Conversation (Generally)

This is a useful review by Jonathen Franzen called “Sherry Turkle’s ‘Reclaiming Conversation’”, about Turkle’s new book.

Franzen says “Conversation is Turkle’s organizing principle because so much of what constitutes humanity is threatened when we replace it with electronic communication.”
Turkle praises one user interface that, “instead of encouraging us to stay connected as long as possible, would encourage us to disengage.” But this is a utopian approach, not a pragmatic one.
Since today’s “electronic communication” is far from conversation, a pragmatic approach would be to make digital interfaces—which are inevitable in our lives, and ever more so, and for more of the world’s population—better at facilitating “human conversation.” While this may not answer all objections, it’s a way to manage “satisficing” our design goals.