Revisiting Cybernetic Serendipity

(This post relates closely to our COLLOQUY 2018 Project.) In a spectacular, definitive revisiting, Jasia Reichardt, curator of the original and groundbreaking Cybernetic Serendipity from 1968, provides a walk-through of the entire exhibition in a new video from the D.C. Art Science Evening Rendezvous (images are from her talk).  Continue reading “Revisiting Cybernetic Serendipity”

Donate to Fabricate – Remaking COLLOQUY – Update #3

Female forms (left, center, and right) and male forms (rectangular in shape, in front of the female in center.
Female forms (left, center, and right) and male forms (rectangular in shape, in front of the female in center). Rendered from 3D digital model.

To raise visibility and reach our funding goals, a COLLOQUY 2018 DONATE page is now available. In just a few days we’ve raised over $1,400 in individual donations from $25 to $500. We appreciate these generous gifts as well as those of our major donors, who have contributed $27K to date. We’re aiming for $34K by May 11th, our intended opening at the annual CCS Student Exhibition.

The gnarliest challenge to replicating a full-scale version of Gordon Pask‘s work for our COLLOQUY 2018 Project is the so-called “female” mobile shape for Colloquy. We consulted the extraordinary craft facilities here at College for Creative Studies and a few great local fabrication shops in Detroit. (Whoa, now I know what “rotocasting” is.)  Continue reading “Donate to Fabricate – Remaking COLLOQUY – Update #3”

Paper Presented – Remaking COLLOQUY – Progress Update #2

side-by-side female body
Side-by-side comparison: Photo of original female mobile and 3D-printed model of the female body by TJ McLeish
Comparison of published diagram of design and Colloquy as built in 1968
Some of the discrepancies of Pask’s published diagram (left) and Colloquy as built in 1968 (right). The upper part of each side is a plan (view from above the mobiles) and the lower part is a section (view from the side).

I wonder if you’ve heard of the Society for the Study of Artificial Intelligence and Simulation of Behaviour—I love all that, all the way down to the extra ‘u’ for the UK spelling.  As part of their annual conference, AISB held a Symposium in Liverpool today called Cybernetic Serendipity Reimagined, where I gave a 12-minute presentation on the status of the COLLOQUY 2018 Project (download the audio here and slides to follow along here). The presentation was a recap of progress on the project based on a paper published by AISB written by TJ McLeish, master fabricator of the COLLOQUY project, and myself.

Continue reading “Paper Presented – Remaking COLLOQUY – Progress Update #2”

Talking about The Future of Cybernetics

Click here to see the video from the talk. Click here to download the PDF of the slides.

Cybernetics is often confused with robotics and AI, chip implants and biomechatronics, and more. Don’t want to disappoint you but cybernetics is none of those things (though it has a lot to say about all of them). Cybernetics is not freezing dead people, neither. (I’m hoping that’s less of a surprise. Maybe not.)

worlds fair nano
Worlds Fair Nano – March 2018 – San Francisco

Hoping to clear up all that confusion in 20 minutes, I gave a talk on Saturday, March 10th, 2018, at 2pm at Worlds Fair Nano in San Francisco.

To speak about the future of cybernetics (as in this short video) is to speak about its past and present (requiring another short video). In an era that vacillates between rampant AI utopianism and rampant AI dystopianism, what does cybernetics have to offer our future? Continue reading “Talking about The Future of Cybernetics”

Remaking COLLOQUY – Progress Update #1

Colloquy as imagined and situated in staging space

No, our replica of The Colloquy of Mobiles is not yet real—this is only a photoshopped image of how it will look in our staging space in May at College for Creative Studies in Detroit (CCS). But the photo speaks our intention and hints at our progress.

The CCS MFA Interaction Design (IxD)‘s Colloquy 2018 Project— to remake Gordon Pask‘s original installation at London’s Institute for Contemporary Arts in 1968—is well under way.

CCS students have been mining the historical materials on The Colloquy and building a repository of understanding to share with the world.  Continue reading “Remaking COLLOQUY – Progress Update #1”

Remaking Pask’s COLLOQUY OF MOBILES

Gordon Pask's COLLOQUY OF MOBILES 1968
COLLOQUY OF MOBILES 1968 (www.medienkunstnetz.de)

Imagine walking into a gallery and seeing these larger-than-life mobiles hanging from the ceiling — they rotate, blink, squawk, and sometimes synchronize with each other, completely without human intervention. You walk among them, blocking their interactions, using a flashlight to attract their attention, wanting to get in on their conversation.

This was Gordon Pask’s COLLOQUY OF MOBILES at the Institute for Contemporary Art in London, part of an exhibition called Cybernetic Serendipity in 1968. Yes, 50 years ago in 1968 — an exploration of machine-to-machine and person-to-machine conversations in an interactive, immersive environment, perhaps the first of its kind. Frequently praised for its originality and influence, Pask’s COLLOQUY is a precursor to practices of contemporary art and design, as well as a prescient vision of our future with machines that may choose to act on their own.

Continue reading “Remaking Pask’s COLLOQUY OF MOBILES”

Cybernetics, Design, and Society

Cybernetics Conference logo
Logo for Cybernetics.social by Dan Taeyoung

The Cybernetics Conference, held in New York City on November 18, 2017, was an extraordinary gathering of passionate individuals interested in design, media studies, art, and the future of society.

At the conference opening, Michael Yap and I held a keynote conversation titled “Now What: Cybernetics, Design, and Society.” The livestream of this keynote is available, as well as a PDF of the slides (thanks to Michael and Pooja Upadhyay).

The entire conference livestream is available here.

We want to acknowledge the fabulous arrangements from all of the organizers, especially Sam Hart, Melanie Hoff (who also did program and website design), and Francis Tseng. Special thanks to Joly McFie who ran the webcast and was the only person at the conference who was present at Cybernetic Serendipity in 1968 in London, mentioned during our talk.

I personally hope The Cybernetics Conference, New York City, becomes a yearly event, perhaps a resurgence of the Macy Meetings, that were the foundation of the breadth and depth of cybernetics, held in the 1940s and 1950s. It is time.

Designing Our World

Design as ConversationTo “design our world” has been the goal of every human generation. Every day we wake up to an invitation to become whom we wish to become. I believe the role of design is to help all of us to achieve that goal for ourselves — that is, to be designers of our own world.

Ambitious, I realize. As is trying to tame wicked problems through design.

But what is “design” anyway? Why isn’t “design thinking” enough? And what’s this got to do with cybernetics, anyway? I offer viewpoints in my Heinz von Foerster ’17 Lecture, entitled Designing Our World: Cybernetics as Conversations for Action. See the abstract, video, and supporting materials here.

Conversation Theory in One Hour

Gordon Pask at his desk in the late 1980s.

I was invited to give a presentation about Gordon Pask and his Conversation Theory at the annual conference of the American Society for Cybernetics in June 2016. My great friend and colleague, Jude Lombardi, has kindly produced and edited a video of my hour talk, which begins with an introduction to Pask as an experimentalist and “maker”. From this foundation Pask built a scientific theory of how conversation works, including a detailed formal “calculus of cognition.” He also offers the principle that consciousness is conserved in the same sense that physics says that matter and energy are conserved. Continue reading “Conversation Theory in One Hour”

Workshop on Modeling Conversation

To understand conversation is to understand how we learn about the world and how we communicate and collaborate with others. Products and services can benefit from a better understanding of conversation. Designers benefit from understanding conversation better, because they can design for better conversations.

Screen Shot 2016-08-03 at 7.46.02 AM
Conversation Model by Minsun Mini Kim, SVA IxD MFA Grad. Click for full view.

Continue reading “Workshop on Modeling Conversation”