Happy 105th Birthday, Heinz!

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Mai and Heinz von Foerster in Pangaro’s 1970 Citroën DS21 in Pescadero, California, in the early 2000s (Photograph: Paul Pangaro)

Heinz von Foerster was born 105 years ago today. He was a major figure in the beginnings of cybernetics from the middle of the 20th century, and through to its flowering as second-order cybernetics. His ideas can be magical and one of his papers is still a favorite and voted the favorite of students in cybernetics + design courses year upon year.  His wife, Mai, also magical in her clarity as well as succinctness (a trait not shared by Heinz), once said to me, “Heinz has a mind like a crystal.” He demonstrates this so well in his “Ethical Imperative”, a cybernetic koan worthy of contemplation and action: Continue reading “Happy 105th Birthday, Heinz!”

Luigi’s Pizza: A Parable

Say you want to eat somewhere and you ask for my recommendation. I say, “Sure, I’ve got the best place for you: Luigi’s Pizza, on the corner of First & Commerce.”

You say, “Great, thanks—but why do you recommend Luigi’s?” What if I replied… Continue reading “Luigi’s Pizza: A Parable”

Anatomy of a Startup #Fail

The NY Times has published a smart and useful article on the anatomy of the failure of a startup. Any product manager, or anyone working in a startup, can learn from the detailed sequence of steps that it took to kill Vine (that link will not work once they take the site down for good).

Vine is/was a well-executed app that was early in the game with video sharing, had clever ideas that suited the market, had good backing, had been acquired by a powerful player—and yet it died an unfair death, at least in startup terms. There were many moments of #fail that occurred, not in product design but in lots of other ways, except bad timing. Think of them as a checklist for what to watch out for. The article offers a real example of how tenuous a startup can be, and how a cascade of errors can kill even a healthy tech company.

Lost History of Cybernetics

Norbert Wiener Media ProjectNorbert Wiener is the centerpoint of a new project to raise awareness about the history of cybernetics.

There are quite a few videos, including a 16-minute trailer about the proposed full-length documentary (full disclosure: I’m advisor to the project and appear on-screen). The site also offers a wonderful talk by Andy Pickering, proposing a new synthesis and New Macy Meetings. (Andy started using the term “antidisciplinarity” in reference to cybernetics, which brought cybernetics to the attention of Joi Ito, director of the MIT Media Lab, as described in his piece in the Design + Science Journal.)

Programming And Animating On The Same Screen At The Same Time

The relationship between a piece of code and the result of that code is nearly always a distant one. “Code” means a long string of text, written in an arcane logic. It takes months or more likely years to acquire coding skills. But the result of that code — a calculation, a screen display, user controls on an interface — must be approachable, transparent, and require only seconds or minutes to understand.

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Workshop on Modeling Conversation

To understand conversation is to understand how we learn about the world and how we communicate and collaborate with others. Products and services can benefit from a better understanding of conversation. Designers benefit from understanding conversation better, because they can design for better conversations.

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Conversation Model by Minsun Mini Kim, SVA IxD MFA Grad. Click for full view.

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Hippie Modernism Opens @Cranbrookart

Cranbrook Museum Entry

After its opening run at Walker Art Center in Minneapolis, “Hippie Modernism: The Struggle for Utopia” has moved to its second location, Cranbrook Art Museum. Curated by Andrew Blauvelt, this installation has focus and intensity.

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Frameworks for Interaction and Conversation

Banner for cybernetics course for designers

In the Fall 2016 Semester, CCS MFA Interaction Design is introducing a new elective, Frameworks for Interaction and Conversation.  It’s an in-depth course that explores cybernetic models of effective action that apply to design of software, services, products, entertainment, or organizations.  Continue reading “Frameworks for Interaction and Conversation”

Conversation about Information Design

Paul Pangaro, Chair of MFA Interaction Design, led a design class in a course called Information Design Theory and Critical Thinking, part of the Information Design and Visualization MFA program at Northeastern University. Twenty grad students in the course and other undergrads and faculty joined in the conversation. See these links for more about Paul’s approach to conversation as design and design for conversation.

MIT Media Lab & Design

I believe that by bringing together design and science we can produce a rigorous but flexible approach that will allow us to explore, understand and contribute to science in an antidisciplinary way. — Joi Ito

Joi Ito, director of the MIT Media Lab, is starting a new journal with MIT Press and MIT Libraries called Design and Science. His introductory post takes the stand that science suffers from narrow vocabularies that create silos of thinking and restrict rich collaboration.

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